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Tales of Akash 9 devlog [update coming!]

  • Sep 1
  • 2 min read

I've been working on fixing bugs and whatnot in post. So far I did 2 updates so the game is in ver. 1.0.2 as of now.


I haven't recieved any kind of feedback other than what was put in reddit or FB groups. I thought this was a good sign, and that some people actually enjoyed the game (well, both of them). I noticed the PvP is somewhat unbalanced in terms of the victim being either a one-shot or both the attacker and the victim getting killed.


The goal was to make players think their next move as you can't see the opponent HP, only their rolls. So I came up with a plan, and that was to implement a TCG (trading card game) mechanic to make the PvP even more exciting.


How it works a module creates a card using digits from 0-2 three times randomly.


There's a prefix :


  • 0 for "Lesser"

  • 1 for "Common"

  • 2 for "Legendary"


Then there's the actual card name :


  • 0 for "Magister"

  • 1 for "Avatar"

  • 2 for "Planeswalker"


And a suffix :


  • 0 for "of Might"

  • 1 for "of Purity"

  • 2 for "of Akash"


I copied most of the card names from Magic The Gathering which I used to play some odd 25 years ago. Anyway, there is a damage modifier function that reads the ID, and for every 0 it adds 1, for every 1 it adds 2 and for every 2 it adds 3. So the best card, Legendary Planeswalker of Akash returns a damage modifier of 9 (3+3+3).


A player may build a deck via PvE or by trading with other players in a dedicated marketplace. These cards are then randomly drawn in PvP to add to the overall damage with a dice roll and weapon modifiers (which are subject to be nerfed in the patch).


I had a very annoying bug in the code and I was fixing it for 2 days, only to find it was a problem with indentation (Python is very strict with this). The amount of cards may be amusing to MTG fans but can be subject to change if players welcome the implementation/game mechanic.


What are your thoughts? Leave a comment or contact me, as there may be a copyright issue with Wizards of the Coast regarding the game concept or naming, or something I haven't noticed yet.


For Endor,


-ef


PS. I may put the webstore up this month to see if some people would like to support me and the music, so far there hasn't been much going on "in the studio" but I'm excited after a recent Instagram livestream I did (and finding a redditor post his/her music) I may scrape together a new deep house EP, who knows..



 
 
 

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